Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

1.5 Exploring Unity: A Quick Tour

Let’s take a look at Unity’s interface:

  1. Scene View:
    • A visual workspace where you design your game’s environment.
    • Add, move, and edit GameObjects (like characters, trees, or platforms).
  2. Game View:
    • A preview window where you can test your game.
  3. Hierarchy:
    • Displays all the objects in your current scene.
    • Organize and manage objects like lights, cameras, and models.
  4. Inspector:
    • Shows properties of selected objects, such as position, scale, or scripts attached to them.
  5. Project Window:
    • Lists all the assets (e.g., images, audio, and scripts) in your project.
  6. Console:
    • Displays errors, warnings, and debug messages.

Activity: Open Unity and create a new 3D project. Spend a few minutes navigating the interface and trying out basic actions like adding a cube to the scene.