Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

2.6 Saving and Organizing Your Work

It’s important to save your work frequently and maintain a structured project.

Saving Scenes:

  • Go to File > Save As and name your scene (e.g., MyFirstScene).
  • Unity saves scenes as .unity files.

Organizing Your Project:

  • Use folders to separate assets like models, scripts, and materials.
  • Avoid clutter to make debugging and updates easier.

Activity: Save your current scene and create a folder structure in the Project Window. Add your assets to the appropriate folders.


Summary of Module 2

By the end of this module, you should:

  • Understand the key sections of the Unity Editor and their purposes.
  • Be able to import, organize, and use assets in your project.
  • Know how to create and manipulate GameObjects and components.
  • Have built a basic scene with a floor, a cube, a light, and a camera.
  • Be comfortable using Play Mode to test your work.

Next Steps:
In Module 3: Introduction to C# Programming for Unity, you’ll learn how to add functionality to your GameObjects through scripting, enabling player controls and game mechanics. Are you ready to start coding? Let’s dive in!