Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

3.2 Setting Up Your First Script

Step 1: Create a Script

  1. In the Project Window, right-click and select Create > C# Script.
  2. Name your script (e.g., MoveCube).

Step 2: Attach the Script to a GameObject

  1. Drag the script from the Project Window onto a GameObject in the Hierarchy (e.g., the Cube you created in Module 2).
  2. The script will now appear as a component in the Inspector.

Step 3: Open the Script

  1. Double-click the script to open it in Visual Studio.
  2. You’ll see a default template with two methods:
    • Start() – Runs once when the game starts.
    • Update() – Runs every frame during gameplay.