This module expands your understanding of Unity’s physics engine and how to create dynamic, interactive gameplay. You’ll learn how to use physics components, create realistic interactions, and implement movement mechanics like jumping and collisions. By the end of this module, you’ll have a solid grasp of how physics work in Unity and how to harness it for your games.
Unity’s physics engine handles the simulation of real-world physics in your game, including gravity, collisions, and forces. It’s essential for creating believable interactions between objects.
Core Physics Components:
Tip: Always pair a Rigidbody with a Collider for realistic physics interactions.
Activity: Create a sphere and add a Rigidbody and a Sphere Collider. Press Play and watch it fall under gravity.