Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

6.2 Designing Levels

Effective level design combines artistic and functional elements to create engaging gameplay.

Step 1: Placing Assets and Props

  1. Import 3D assets (e.g., buildings, vehicles, props).
  2. Drag and drop assets into the scene and arrange them logically.
  3. Use grouping and parent-child relationships to organize assets.

Step 2: Adding Interactive Elements

  1. Create collectible items, doors, or levers using Collider and Rigidbody components.
  2. Add scripts for interactions. For example:
void OnTriggerEnter(Collider other) {
    if (other.CompareTag("Player")) {
        Debug.Log("Item Collected!");
        Destroy(gameObject);
    }
}

Step 3: Navigation

  • Use Unity’s NavMesh for AI pathfinding. Bake the NavMesh on walkable areas and add NavMesh Agents to characters.

Activity: Design a small playable level with interactive objects and obstacles.