A functional and responsive character controller is key for player engagement.
Option 1: Using Unity’s Standard Assets
Option 2: Building a Custom Character Controller
Step 1: Movement
CharacterController
component to your player object.public float speed = 6f;
public float gravity = -9.8f;
private Vector3 velocity;
void Update() {
float moveX = Input.GetAxis("Horizontal");
float moveZ = Input.GetAxis("Vertical");
Vector3 move = transform.right * moveX + transform.forward * moveZ;
characterController.Move(move * speed * Time.deltaTime);
velocity.y += gravity * Time.deltaTime;
characterController.Move(velocity * Time.deltaTime);
}
Step 2: Jumping
Step 3: Animation Integration
Activity: Create a 3D character controller with movement, jumping, and basic animations.