Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

7.3 Building Game Mechanics

Game mechanics are the core systems that define your gameplay experience.

Health and Damage Systems

Use a script to manage the player’s health:

public class HealthSystem : MonoBehaviour {
    public float maxHealth = 100f;
    private float currentHealth;

    void Start() {
        currentHealth = maxHealth;
    }

    public void TakeDamage(float amount) {
        currentHealth -= amount;
        if (currentHealth <= 0) {
            Die();
        }
    }

    void Die() {
        Debug.Log("Player has died!");
    }
}

Connect the health system to visual indicators (e.g., health bars).

    Collectibles and Scoring

    Create collectible items with trigger colliders.

    Use a script to increase the score when the player collects items:

    void OnTriggerEnter(Collider other) {
        if (other.CompareTag("Collectible")) {
            UpdateScore(10);
            Destroy(other.gameObject);
        }
    }
      Timer-Based Challenges and Level Progression

      Add a countdown timer:

      public Text timerText;
      private float timeRemaining = 60f;
      
      void Update() {
          timeRemaining -= Time.deltaTime;
          timerText.text = "Time: " + Mathf.Round(timeRemaining).ToString();
      
          if (timeRemaining <= 0) {
              EndLevel();
          }
      }
      
      void EndLevel() {
          Debug.Log("Time's up!");
      }

      Create checkpoints or goals to progress between levels.

        Activity: Build a level with health, collectibles, and a timer-based challenge to test progression mechanics.