Feedback enhances the player’s sense of interaction and achievement.
Use Unity’s Particle System for effects like explosions or glowing collectibles.
Trigger effects via scripts for specific events:
public ParticleSystem collectEffect;
void OnTriggerEnter(Collider other) {
if (other.CompareTag("Collectible")) {
collectEffect.Play();
Destroy(other.gameObject);
}
}
Add audio clips to objects (e.g., footsteps, item pickups, or damage sounds).
Play sound effects during events:
public AudioClip collectSound;
public AudioSource audioSource;
void OnTriggerEnter(Collider other) {
if (other.CompareTag("Collectible")) {
audioSource.PlayOneShot(collectSound);
Destroy(other.gameObject);
}
}
Activity: Add visual and sound effects to your game to provide feedback for actions like collecting items, taking damage, or completing objectives.
By the end of this module, you will:
These skills will make your game more engaging, interactive, and enjoyable for players!