Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

8.1 Basics of Unity’s Animator and Animation Tools

Unity’s Animator system allows you to control animations with precision and flexibility.

Step 1: Understanding Unity’s Animation Workflow

  • Unity uses an Animator Controller to manage animation states and transitions.
  • Animations are created as clips, which are sequences of keyframes.

Step 2: Setting Up the Animator

  1. Add an Animator component to your character.
  2. Create an Animator Controller and assign it to the Animator component.
  3. Open the Animator window (Window > Animation > Animator).

Step 3: Creating an Animation Clip

  1. Open the Animation window (Window > Animation > Animation).
  2. Select your character and click Create New Clip.
  3. Record animation by moving the character’s bones or mesh at different keyframes.

Activity: Create a basic idle animation for a character by keyframing subtle movements like breathing or shifting weight.