Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

8.2 Creating Character Animations

A character’s animations bring its actions and personality to life.

Step 1: Common Animation Cycles

  • Idle: Subtle movements when the character is stationary.
  • Walk: A looping cycle of leg and arm movements.
  • Run: A faster and more dynamic version of walking.
  • Attack: A quick motion representing punches, weapon swings, or casting spells.

Step 2: Importing Pre-made Animations

  • Use animations from asset packs or external 3D modeling software like Blender.

Step 3: Refining Animations

  • Use Unity’s Curve Editor to smooth transitions and add realism.
  • Adjust playback speed and loop settings for consistency.

Activity: Animate a character with idle, walk, and run cycles. Test these animations by previewing them in the Animator.