Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

8.3 Transitioning Between Animations

Smooth transitions between animations enhance gameplay fluidity.

Step 1: Setting Up Animation States

  • In the Animator window, create states for each animation (e.g., Idle, Walk, Run).
  • Connect states using Transitions by right-clicking one state and selecting Make Transition.

Step 2: Controlling Transitions

  • Use Parameters (e.g., Booleans, Floats) to control transitions:
    • IsMoving: Boolean for switching between Idle and Walk.
    • Speed: Float to determine Walk vs. Run.

Step 3: Writing Scripts for Transitions

  • Link parameters to player input:
Animator animator;

void Start() {
    animator = GetComponent<Animator>();
}

void Update() {
    float speed = Input.GetAxis("Vertical");
    animator.SetFloat("Speed", Mathf.Abs(speed));
}

Activity: Create smooth transitions between Idle, Walk, and Run animations using parameters and scripting.