Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

10.3 Exporting and Testing Builds

Testing builds ensures your game runs correctly across devices and platforms.

Step 1: Creating Builds

  1. Go to File > Build Settings and select your target platform.
  2. Click Add Open Scenes to include all necessary scenes.
  3. Adjust build options like compression and player settings.
  4. Click Build and choose a destination folder for the build files.

Step 2: Testing Builds Locally

  • Run the build on your device or emulator to test performance, controls, and visuals.
  • For mobile builds, generate an APK (Android) or Xcode project (iOS) and install it on a test device.

Step 3: Debugging Issues

  • Use Unity’s Profiler to identify performance bottlenecks.
  • Check error logs during testing to fix crashes or glitches.

Activity: Export a playable PC build and test it on a different machine. For mobile, create an APK and test on an Android device.