Publishing your game involves preparing it for distribution on platforms like app stores, Steam, or websites.
Step 1: Preparing for Distribution
- Icon and Splash Screen: Design a professional app icon and splash screen. Set these in Player Settings.
- Metadata: Write a compelling game description, choose keywords, and prepare screenshots and trailers.
Step 2: Publishing on App Stores
- Google Play (Android):
- Sign the APK with a keystore file (Player Settings > Publishing Settings).
- Upload the signed APK to the Google Play Console.
- Set pricing, age rating, and publish your game.
- Apple App Store (iOS):
- Export an Xcode project from Unity.
- Use Xcode to archive and upload the build to Apple’s App Store.
Step 3: Publishing on Steam
- Steam Direct:
- Pay the Steam Direct fee and set up your game page.
- Upload your build, metadata, and promotional materials.
- Test and submit for Steam review before release.
Step 4: Distributing via Web or Custom Platforms
- For WebGL builds, host your game on platforms like itch.io or your own website.
Activity: Publish a demo version of your game on a platform like itch.io or test the process of uploading a build to Google Play.
Summary of Module 10
By the end of this module, you will:
- Optimize your game for performance and compatibility with different platforms.
- Prepare and export builds for PC, mobile, and web.
- Test your game thoroughly to ensure quality and functionality.
- Gain an understanding of publishing processes for app stores and game distribution platforms.
This module equips you with the skills to deliver a polished and distributable game, ready to share with the world!