Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

11.3 Basics of Multiplayer Game Development

Multiplayer games involve synchronizing gameplay across multiple players and devices.

Step 1: Introduction to Networking

  • Client-Server Model: Players (clients) connect to a central server that manages the game state.
  • Peer-to-Peer Model: Players connect directly to each other (less common).

Step 2: Using Photon Unity Networking (PUN)

  • PUN is a popular tool for multiplayer game development.
  1. Download and import the PUN package from the Asset Store.
  2. Set up a Photon account and obtain an App ID.
  3. Integrate PUN scripts for player synchronization and matchmaking.

Step 3: Synchronizing Players

  • Use Photon’s TransformView to sync player positions and actions in real time.
  • Handle game logic with RPC (Remote Procedure Calls) for server-client communication.

Activity: Create a simple multiplayer prototype where two players can move and interact in the same environment.