Physics adds realism to your 2D game.
Add a Rigidbody2D
for dynamic physics (e.g., gravity, collisions).
Use BoxCollider2D
, CircleCollider2D
, or PolygonCollider2D
to define shapes for collision detection.
Use 2D physics materials to adjust friction and bounciness.
Apply a material to your Collider2D
to create unique interactions (e.g., slippery ice or bouncy platforms).
Mark a collider as a trigger to detect overlaps without physical collision.
Use triggers for collectibles, hazards, or checkpoints:
void OnTriggerEnter2D(Collider2D collision) {
if (collision.CompareTag("Collectible")) {
Debug.Log("Item Collected!");
Destroy(collision.gameObject);
}
}
Activity: Add physics-based platforms and collectibles to your level.
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