Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

2.4 Building Your First Scene

Let’s build a simple environment to practice what you’ve learned.

Step 1: Create a Plane (Ground)

  • Right-click in the Hierarchy and select 3D Object > Plane.
  • Scale it up using the Scale tool (shortcut: R) to create a larger floor.

Step 2: Add a Cube (Player)

  • Add a cube as described earlier.
  • Position it above the plane (e.g., at X: 0, Y: 2, Z: 0) so it falls onto the ground when the game starts.

Step 3: Add a Light

  • In the Hierarchy, create a Directional Light.
  • Adjust its angle using the Rotate tool (shortcut: E) to simulate sunlight.

Step 4: Add a Camera

  • Ensure the Main Camera in the scene points toward the cube.
  • Select the camera and adjust its position and rotation in the Inspector.
  • Press Play to view the scene from the camera’s perspective.

Activity: Experiment with different light intensities and camera angles to see how they affect the scene.