Game mechanics are the core systems that define your gameplay experience.
Use a script to manage the player’s health:
public class HealthSystem : MonoBehaviour {
public float maxHealth = 100f;
private float currentHealth;
void Start() {
currentHealth = maxHealth;
}
public void TakeDamage(float amount) {
currentHealth -= amount;
if (currentHealth <= 0) {
Die();
}
}
void Die() {
Debug.Log("Player has died!");
}
}
Connect the health system to visual indicators (e.g., health bars).
Create collectible items with trigger colliders.
Use a script to increase the score when the player collects items:
void OnTriggerEnter(Collider other) {
if (other.CompareTag("Collectible")) {
UpdateScore(10);
Destroy(other.gameObject);
}
}
Add a countdown timer:
public Text timerText;
private float timeRemaining = 60f;
void Update() {
timeRemaining -= Time.deltaTime;
timerText.text = "Time: " + Mathf.Round(timeRemaining).ToString();
if (timeRemaining <= 0) {
EndLevel();
}
}
void EndLevel() {
Debug.Log("Time's up!");
}
Create checkpoints or goals to progress between levels.
Activity: Build a level with health, collectibles, and a timer-based challenge to test progression mechanics.