Triggers allow you to create invisible zones that activate events when entered.
Step 1: Set Up a Trigger Zone
Step 2: Create a Trigger Script
Attach this script to the trigger object:
void OnTriggerEnter(Collider other) {
Debug.Log(other.gameObject.name + " entered the trigger zone!");
}
Explanation:
OnTriggerEnter
: Activates when an object enters the trigger zone.other.gameObject.name
: Identifies the entering object.Step 3: Test It
By the end of this module, you should:
Next Steps:
In Module 5: 2D Game Development, you’ll explore how 2D differs from 3D development, learn the tools specific to 2D games, and build essential components like environments, characters, and effects.