Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

3.7 Debugging and Troubleshooting

Debugging is an essential skill in programming. Use these tips to troubleshoot your scripts:

Check the Console:

  • Errors or warnings appear in the Console.
  • Double-click an error message to locate it in the script.

Use Debug.Log:

  • Add log messages to track variable values or method calls.

Debug.Log("Player Position: " + transform.position);

Test Iteratively:

  • Make small changes and test frequently to catch issues early.

    Activity: Add a Debug.Log statement to track the cube’s position while it moves.


    Summary of Module 3

    By the end of this module, you should:

    • Understand the basics of C# syntax and how scripts work in Unity.
    • Be able to create and attach scripts to GameObjects.
    • Know how to add functionality like movement and player controls.
    • Have a cube that moves interactively in your game.

    Next Steps:
    In Module 4: Physics and Movement, we’ll dive deeper into Unity’s physics engine. You’ll learn how to make objects jump, fall, and interact with each other realistically. Get ready for some dynamic gameplay!