Designing a level involves placing objects, obstacles, and goals in a way that is both engaging and logical.
Step 1: Planning the Layout
Use a pen and paper or digital tools to sketch the level’s design.
- Start simple: Include a beginning, middle, and end.
- Place key elements: Platforms, hazards, collectibles, and checkpoints.
Step 2: Building the Level in Unity
- Use 3D or 2D objects (e.g., cubes or sprites) to represent platforms and obstacles.
- Arrange objects in the Scene view to match your layout.
- Add visual elements for context, such as a background or environment.
Tip: Keep early levels simple to teach the player mechanics.