Finding the shortest path between nodes in a graph is a common problem in computer science, with applications in navigation systems, network routing, and artificial intelligence. Two of the most well-known algorithms for solving this problem are Dijkstra’s Algorithm and Bellman-Ford Algorithm.
In this article, we’ll explore how these algorithms work, their differences, and when to use each.
The shortest path problem involves finding the minimum distance between two nodes in a weighted graph. Graphs can be:
Given a source node, the goal is to find the shortest path to all other nodes.
Dijkstra’s Algorithm finds the shortest path from a single source node to all other nodes in a weighted graph with non-negative weights. It is based on greedy selection and works efficiently with graphs that do not have negative edge weights.
Consider the following graph:
A --(4)-- B
| / \
(1) (2) (5)
| / \
C --(3)-- D
A
: dist(A) = 0
, others ∞
.{A: 0}
.A → B
(4), A → C
(1).{B: 4, C: 1}
.{C:1, B:4}
.C → D
(3).{D: 4, B: 4}
.{B: 4, D: 4}
.B → D
(2) → D = min(4, 4+2) = 4
.{D: 4}
.Final distances: {A: 0, B: 4, C: 1, D: 4}
.
✅ Fast for graphs with positive weights.
✅ Efficient with priority queue (heap).
❌ Fails with negative weights (incorrect results).
❌ Does not detect negative cycles.
Bellman-Ford is another shortest path algorithm, but it works even with negative weight edges and can detect negative weight cycles. Unlike Dijkstra, it does not use a greedy approach but instead relaxes edges multiple times.
dist(source) = 0
, others ∞
.V-1
times (where V
is the number of vertices).(u, v, w)
, update dist(v) = min(dist(v), dist(u) + w)
.V
th iteration, a negative cycle exists.Consider this graph:
A --(4)-- B
| / \
(1) (-2) (5)
| / \
C --(3)-- D
{A: 0, B: ∞, C: ∞, D: ∞}
.V-1 = 3
times:A → B
(4), A → C
(1).C → B
(-2), C → D
(3).B → D
(5).{A: 0, B: -1, C: 1, D: 3}
.✅ Works with negative weights.
✅ Detects negative weight cycles.
❌ Slower than Dijkstra for large graphs.
❌ Not efficient for dense graphs.
Feature | Dijkstra’s Algorithm | Bellman-Ford Algorithm |
---|---|---|
Approach | Greedy (Priority Queue) | Dynamic Programming (Edge Relaxation) |
Time Complexity | O((V + E) log V) | O(V × E) |
Negative Weights | ❌ Doesn’t work | ✅ Works |
Negative Cycles | ❌ Can’t detect | ✅ Detects |
Best For | Large graphs, positive weights | Graphs with negative weights or cycles |
Scenario | Best Algorithm |
---|---|
Finding the shortest path in road networks | Dijkstra |
Finding paths in currency exchange graphs (negative weights possible) | Bellman-Ford |
Routing protocols (e.g., distance vector routing in networking) | Bellman-Ford |
Social networks (friend recommendations, mutual connections) | Dijkstra |
Detecting arbitrage in financial markets | Bellman-Ford |
Navigation in video games (e.g., A uses Dijkstra internally)* | Dijkstra |
Both Dijkstra’s Algorithm and Bellman-Ford Algorithm are powerful tools for finding shortest paths in graphs, but they serve different purposes:
Choosing the right algorithm ensures faster computation and accurate results, making them essential tools in fields like networking, AI, finance, and transportation. 🚀