Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

2.1 Exploring the Unity Interface

The Unity Editor is your primary workspace for developing games. Let’s break it down into its key sections:

1. Scene View

  • The main workspace where you design your game world.
  • You can add, position, and customize objects.
  • Navigation tips:
    • Right Mouse Button: Rotate the camera view.
    • WASD Keys: Move around the scene (like a game).
    • Scroll Wheel: Zoom in and out.

2. Game View

  • Provides a preview of your game as players will see it.
  • Test your game’s visuals and mechanics in this window.

3. Hierarchy Window

  • Lists all GameObjects (objects in the scene, such as cameras, lights, and models).
  • Organize GameObjects into parent-child relationships for better management.

4. Inspector Window

  • Displays detailed properties of the selected GameObject.
  • Modify attributes like position, scale, rotation, and attached components.

5. Project Window

  • Shows all the assets (scripts, images, models, etc.) in your project.
  • Organize files into folders for easier access.

6. Console Window

  • Logs errors, warnings, and debug messages.
  • Useful for troubleshooting scripts and gameplay mechanics.

Activity: Open Unity and create a new 3D project. Spend 10 minutes exploring each section of the interface. Try moving objects in the Scene View and observe how the Inspector updates dynamically.