Unity applies gravity automatically to Rigidbodies. Let’s expand on this to detect when an object falls off the playable area.
Step 1: Create a Fall Detection Script
Attach the following script to your player object:
void Update() {
if (transform.position.y < -10) {
Debug.Log("Player has fallen!");
}
}
Explanation:
Step 2: Reset Player Position
Modify the script to reset the player’s position:
void Update() {
if (transform.position.y < -10) {
transform.position = new Vector3(0, 2, 0); // Reset to starting point
}
}
Test It: Move your object off the platform and watch it reset when it falls.
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