Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

7.2 Adding Interactivity: Buttons, Sliders, and Input Fields

Interactive UI elements improve player engagement and control.

Step 1: Buttons

  • Add buttons to trigger game events (e.g., starting a game or pausing).
  • Assign a function to the button’s OnClick event in the Unity Inspector.

Step 2: Sliders

  • Use sliders for settings like volume or brightness.
  • Link the slider’s value to a script for real-time adjustments:
public Slider volumeSlider;
public AudioSource audioSource;

void Start() {
    volumeSlider.onValueChanged.AddListener((value) => {
        audioSource.volume = value;
    });
}

Step 3: Input Fields

  • Add input fields for text entry (e.g., entering a player name or setting game parameters).
  • Access the entered text via a script:
public InputField playerNameInput;

public void StartGame() {
    Debug.Log("Player Name: " + playerNameInput.text);
}

Activity: Create a settings menu with buttons, sliders, and input fields for customizable gameplay options.