Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

4.3 Simulating Friction and Bounciness

Unity’s physics materials let you adjust surface interactions.

Step 1: Create a Physics Material

  1. In the Project Window, right-click and select Create > Physics Material.
  2. Name it BouncyMaterial.

Step 2: Adjust Material Properties

  1. Set the Bounciness to 0.8 (higher values make it bounce more).
  2. Set the Friction to 0.2 (lower values make it slippery).

Step 3: Apply the Material

  1. Select a GameObject (e.g., the cube or sphere).
  2. In the Collider component, drag the Physics Material into the Material field.

Test It: Press Play and observe how the object interacts with surfaces.