Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

4.1 Understanding Unity’s Physics Engine

This module expands your understanding of Unity’s physics engine and how to create dynamic, interactive gameplay. You’ll learn how to use physics components, create realistic interactions, and implement movement mechanics like jumping and collisions. By the end of this module, you’ll have a solid grasp of how physics work in Unity and how to harness it for your games.


4.1 Understanding Unity’s Physics Engine

Unity’s physics engine handles the simulation of real-world physics in your game, including gravity, collisions, and forces. It’s essential for creating believable interactions between objects.

Core Physics Components:

  1. Rigidbody: Adds physics-based behavior to GameObjects.
    • Responds to gravity, forces, and collisions.
  2. Collider: Defines the physical shape of an object for collisions.
    • Common types: Box Collider, Sphere Collider, Mesh Collider.
  3. Physics Materials: Control surface properties like friction and bounciness.

Tip: Always pair a Rigidbody with a Collider for realistic physics interactions.

Activity: Create a sphere and add a Rigidbody and a Sphere Collider. Press Play and watch it fall under gravity.