Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

10.2 Preparing Your Game for Different Platforms

Unity supports deployment to multiple platforms, including PC, mobile, and web.

Step 1: Platform-Specific Settings

  • Access platform settings under File > Build Settings.
  • Choose a target platform (e.g., Windows, iOS, Android) and configure specific settings:
    • PC: Customize resolution, quality settings, and input bindings.
    • Mobile: Optimize for lower specs and touchscreen controls.
    • WebGL: Minimize build size for faster loading.

Step 2: Handling Input Differences

  • Use Unity’s Input System to support keyboard, mouse, gamepads, and touchscreens.
  • For mobile: Replace keyboard-based controls with on-screen buttons or gestures.

Step 3: UI Adaptation

  • Ensure your UI adapts to different screen sizes using Unity’s Canvas Scaler component.

Activity: Adjust your game settings for both a PC and mobile build, ensuring UI and input functionality work correctly.