Module 1: Introduction to Game Development
Module 2: Unity Interface and Basics
Module 3: Introduction to C# Programming for Unity
Module 4: Physics and Movement
Module 5: 2D Game Development
Module 6: 3D Game Development
Module 7: User Interfaces and Game Mechanics
Module 8: Animation and Visual Effects
Module 9: Sound Design and Implementation
Module 10: Building and Deploying Your Game
Module 11: Advanced Topics and Next Steps

8.4 Adding Particle Systems for Visual Effects

Unity’s Particle System lets you create dynamic effects like explosions, fire, and magic.

Step 1: Creating a Particle System

  1. Go to GameObject > Effects > Particle System to add a particle system to your scene.
  2. Adjust the particle system’s properties in the Inspector:
    • Emission: Number of particles per second.
    • Shape: Direction and spread of particles.
    • Lifetime and Speed: How long particles exist and how fast they move.

Step 2: Common Effects

  • Explosions: Use bursts of particles with expanding motion and fading opacity.
  • Fire: Create upward-moving particles with orange, red, and yellow colors.
  • Magic Spells: Use glowing orbs with trails and shimmering effects.

Step 3: Triggering Particle Systems

  • Enable particles during gameplay events via scripts:
public ParticleSystem explosionEffect;

void Explode() {
    explosionEffect.Play();
}

Activity: Create and trigger an explosion effect when a player defeats an enemy.